VV Ultimatum Strength Skill Tree Guide
Strength is the heavy-weapon and posture-break tree for players who like slow, readable punish windows. It pairs naturally with Greatsword, Hammer and Club. Here are the key skills, weapon pairings and ways to cover its slow approach.
At a glance
| Role | Heavy weapon damage and posture break |
| Tier | A — strong with the right weapon |
| Best weapons | Greatsword, Hammer, Club |
| Pair with | Speed (fixes slow approach), moderate Reserves |
| Investment | Build around a focused heavy-weapon route; check the live tree before spending |
Key Strength skills
| Skill | Role | Notes |
|---|---|---|
| Impale | Core punish | Repeatedly recommended as the key Strength goal |
| Heavy Kick | Early pressure | Early marker on the route; sets up follow-ups |
| Thrust | Early poke | Early marker; spacing tool |
| Skyscraper | Burst | Use as a punish option when your heavy route creates a clean opening |
| Blood Tax | Sustain/burst | Take only when it supports the resource plan of your full build |
How to build Strength
Strength rewards committing to a heavy weapon and learning the posture-break loop: tank or dodge the enemy’s opener, break their guard with heavy hits, then land your Impale window. The main weakness is the slow approach — you have to close distance before your damage matters.
| Goal | Pick this |
|---|---|
| Max posture damage | Greatsword or Hammer + Impale |
| Cover the slow approach | Splash Speed for the gap-close |
| Beginner punish build | Club (SP-friendly) + Heavy Kick + Impale |
Speed is the most valuable secondary because it solves Strength’s biggest problem — getting into range before the enemy resets spacing.
Should you pick Strength?
| Your plan | Pick or skip? | Reason |
|---|---|---|
| Greatsword, Hammer or Club core | Pick | The tree matches heavy punish windows and posture pressure. |
| You enjoy parry into one big punish | Pick | Strength rewards patience more than constant button volume. |
| You cannot close distance | Add Speed first | More heavy damage does not matter if the opponent resets spacing every exchange. |
| You want rapid hand-to-hand pressure | Skip | Hakuda is the cleaner close-range identity. |
| You want binds and ranged control | Skip | Kido solves a different fight problem. |
| You are mixing several weapon identities | Choose one first | A focused heavy route is easier to support with movement and Reserves. |
Pros and cons
| Pros | Cons |
|---|---|
| Readable heavy-weapon synergy | Slow approach without Speed support |
| Strong posture-break plan with heavy weapons | Less universal than Speed or Hakuda |
| Simple, readable punish logic | Some skill costs still patch-sensitive |
Strength FAQ
Is Strength good in VV Ultimatum?
Strength is a good fit when your build already revolves around heavy weapons and posture-break punish windows. It is less universal than Speed and less suited to rapid hand-to-hand pressure than Hakuda.
Who should use the Strength skill tree?
Heavy weapon users (Greatsword, Hammer, Club), posture-break players, and beginners who want simple punish logic. Pair it with Speed to fix slow approach windows.
What are the key Strength skills?
Use the live tree to plan around your route. This page highlights Impale as a punish goal, with Heavy Kick and Thrust for earlier pressure and Skyscraper or Blood Tax only where they fit the full build.
What weapon pairs best with Strength?
Greatsword, Hammer and Club. They deal the most posture damage and benefit most from Strength scaling, trading attack speed for raw punish power.
Related guides
Skills hub — Weapons list — Weapon tier list — Skill tree tier list — Build guides